The Fall 2009 semester is over, final grades are in, and we're all catching our breath before plunging into Spring 2010. At this point, I like to post a final blog entry to try and sum up the semester from my point of view. Also, though this class blog will remain active indefinitely, I often find that students rarely make use of online discussion platforms of communities after the main reason for it's existence (class) has been completed.
Thus, this blog entry is directed both at my students and at whoever happens to find this blog, perhaps months from now, and wonder what's going on.
This semester, my third at UMW has gone by fast, but then again, that's what semesters always seem to do. For this seminar, that rapidity meant that there were some things we didn't have time to do, and some things we did do that I wish we'd taken more time to do well. When I look back over the schedule, I see reminders of many interesting discussions and projects, but I also see missed opportunities that I hope I can structure better in future iterations of this seminar.


alright now i have seen some pretty weird games but this one takes the cake." Naughty Bear" is a game that is pretty much the exact same as chucky but in a video game and instead of a psycho killer doll, the main character is a teddy bear." Creating a truly original game is a tough task for any developer. With so many games flooding the market there's a fishing out that happens when it comes to good game ideas. Naughty Bear, at the very least, presents an original premise for wreaking havoc. You play an evil little stuffed bear whose job it is to cause all sorts of mischief throughout his tiny bear village. While my demo for Naughty Bear was extremely short, it certainly left me wondering just how much chaos one minuscule ball of fluff could cause and how much fun it would be to do so myself."(Nate Ahearn) with games like these in the making, i really wonder to myself what is in store for the future of video games! could games start to get less and less compelling to play? or could games sales go on a major decline?