Tetris, an Exhibit

Versions

3D Tetris. Tetris. Nintendo, 1996.
Pazhitnov, Alexey. Hatris. Tetris. Video System Co. Ltd., 1990.
iPod Tetris. Tetris. Apple Computer, 2006.
Kid Tetris. Tetris. Blue Planet Software & Hasbro, 1999.
Sega Tetris. Tetris. WOW Entertainment , 2000.
Super Tetris. Tetris. Sphere, Inc., 1991.
Super Tetris 2 & Bombliss. Tetris. Blue Planet Software, 1992.

Discussion

by ChocoBunny
 

Though lacking any kind of background history or story(Whalen), Tetris has become one of the most well known games in history, equivalent by means of fame with corporation mascots such as Mario and Sonic. Though there was animosity during the Cold War, the popularity of Tetris brought about curiosity and recognition of a part of Russian culture outside Soviet borders, especially with the song that is most commonly associated with it, Korobeiniki.

by buzz b

Tetris is almost as simple as a game can get. If Tetris were to be put into a genre of video games it would belong to the puzzle category. Tetris was originally created in Russia in 1984 by Alexey Pajitnov (Boyes). In Tetris there are falling blocks that must be placed together in rows at the bottom of the screen to keep the wall from building all the way to the top. Not all the blocks are shaped the same and they must be rotated in order to fit together correctly and fill in each individual layer so it may be deleted and the game can continue to be played. So why is such a simple game on an exclusive canon for great video games? The game is not extremely influential as far as new format so the question still remains. Tetris is one of the top ten great video games because of its simplicity, the strategy of the game, and the addictive quality of the game itself.

by truplaya_mtl

Twenty-five years ago, the video game Tetris launched and began a new age in puzzle gaming. Millions of people stacked their way through the levels of falling geometric shapes, arranging the blocks to fit perfectly in a line. This simple, yet surprisingly addictive gameplay had caused Tetris to be a household name. Its rudimentary mechanics make the game accessible to all types of gamers, hardcore and casual alike. The franchise has dozens of spin-offs, amusing generations since the eighties. Yet recently, people have discovered that the popular game has done more than just entertain the masses – Tetris has a huge psychological effect on its players.

When analyzing a game as basic as Tetris, it’s not difficult to see why the game becomes so mesmerizing. The colorful tetrominoes dropping, its iconic music, the rapidly increasing speed – all these elements hook the players, leading many to play hours on end. Unfortunately, gamers that play the puzzle game in massive amounts are likely to succumb to the cybersickness, the “Tetris Effect”. This unusual side effect causes the player to see objects in the world as those familiar tetrominal blocks, hoping to reorganize them all to align in just the right way. This adverse effect is more common than one would expect:

References

Earling, Annette. "The Tetris Effect." Philadelphia City Paper (1996).
Tady, Scott. "Symphony got game." Beaver County Times, The (PA) (2009).
Ruth, Hill. "Tetris to the rescue." New Scientist. 209.2696 (2009): p24-25, 2p.
"Tetris helps players think outside box." Herald Sun (Melbourne) (2009): p16, 1.
"Game bulks up brain." Sunday Times, The (Perth) (2009): p22, 1.
Whalen, Zach. Game Studies - Play Along - An Approach to Videogame Music. Vol. PhD. English, PhD. Gainesville: University of Florada, 2004.