Star Raiders, an Exhibit

Discussion

by RocktheJamz

Doug Neubauer’s Star Raiders was released in 1979 by Atari. Star Wars, the movie, had just come out and was a major influence on Neubauer for Star Raiders. It seems as if the Space Age of video games had arrived (possibly because this was the Cold War era), with many of the games being produced having space themes. Star Raiders seemed to be well ahead of its time, but it is well known for its graphics and a view from first-person from the cockpit of a spaceship. Along with graphics of high quality, gameplay was much more complex than other games of that era. “Star Raiders represented a remarkable programming feat for its era, paving the way for later classics like Atari's Star Wars, Firebird's Elite, and Origin's Wing Commander" (Barton). Star Raiders involves timing, 3-D shapes, strategy, quick reflexes, and aiming accuracy. The game is meant to be easy to learn and play. Without the right use of technology and creativity during development, Star Raiders could have been a big failure and unable to influence the future world of video games.

by Omega 2

Star Raiders, an Atari 400/800 game made by Doug Neubauer, the creator of the POKEY chip, in 1979. This game is noted as one of the top 10 most important video games of all time, a game that was influenced by Star Trek, Star Wars, and Battlestar Galactica has influenced culture on its own in such a great way that it was seen as one of the most important games of all time. Sure Star Raiders’ game play and graphics had an impact on future games of the space/shooter simulation genre and the technology that was used to make the game as well as the technology the game showed off had a very significant impact on all future games to be made however those alone do not show why Star Raiders is now considered one of the most important games of all time. Simply put what makes Star Raiders such an important game is that it has qualities that the player can easily relate to and that it has symbols in the game that can be easily related to the current culture of 1979.

by FlyingPiggy

 How many of us can actually say we’ve flown through outer space and lived to tell about it? Nowadays, with the tremendous advancement in technology we have developed ways to simulate that age old fantasy of flying through the stars. Star Raiders, Atari’s smash hit game, was developed in 1979 for the Atari 400 and 800 computers. It involved "unbelievably complex controls"(Fleming) and space combat simulation, offering a front and rear view with turrets on both views, along with intensive gauges and meters. With this said, Star Raiders gameplay, graphics, and user interface had opened up a new window of gameplay and has had quite a huge influence on games later to come.

As we all know, the dream of space travel wasn’t developed only by the creators of Star Raiders. So it’s safe to say that the thought of the game wasn’t inspired by any previous games, just the sheer imagination of the creators. But then again, no idea is “original.” The elements of the game were taken from other influences. For example, the “Zylons” , the enemy space ships, seems unbelievably similar to the “Cylons” in Battlestar Galactica. Also, the Zylon ships look strangely similar to the Tie Fighter model from Star Wars. Also, the Galactic Chart was influenced by the early Star Trek Computer Game(Neubauer).  Needless to say, even an influential game took ideas from other games, movies and stories.

References

Hafner, Joe. Star Raiders Academy. Volume 2, Number 4 ed. ANTIC, The ATARI Resource., 1983.
Hague, James. Doug Neubauer. Vol. 2009. Dadgum Games, 1998.
ASchultz. Star Raiders Review. Eds. GameFAQS. This is a review of the original Star Raiders, not one of it's versions ed., 2001.
Meninsky, Carla. Star Raiders. Vol. 2009. AtariProtos.com, 2000.