Spacewar!, an Exhibit

Discussion

by dylongo11

 

For an innovation to attain truly iconic status, its importance and contributions must continue to be felt for generations to come. Such is the case with Spacewar! Steve Russel, Martin Graetz and Wayne Wiitanen's creation of Spacewar! not only contributed to the genre of arcade shooter games, but also added much to the future development of all video games. It is thus truly deserving of  its title as one of the first true video games. The game's influence would become noticeable in future video games for years to come. The game should be considered the most influential video game of all time for its innovative features, its aiding in the development of computers as we know them today, and for the many groundbreaking features which several games would eventually incorporate into their gameplay years later.

 

by hollerbackgamer

                “ An elegant program does its job as fast as possible, or is as compact as possible, or is as clever as possible in taking advantage of the particular features of the machine in which it runs, and finally, produces its results in an aesthetically pleasing form without compromising either the results or operation of other programs associated with it (Graetz).” After successfully helping with the creation of Spacewar! in 1961 at the Massachusetts Institute of Technology, Martin Graetz commented on game design. He concluded that a code that is able to be both efficient in game play and pleasing to the human eye when players are actually engaged in a battle is a game code that is acceptably elegant. Since the improvements and breakthroughs of technology were just starting, it was easy for Spacewar!  to release then almost instantly get better and better with additions from all sorts of brainstorming ideas of various gamers and programmers.  Despite the lack of technology in computer gaming and code during the 1960’s, Spacewar! continued to improve with updated versions with differences in game design through the addition of ‘gravity’ and ‘hyperspace, ’  improvements in the game’s controllers and changes in background configurations.

References

Bellis, Mary. Spacewar! : The first computer game invented by Steve Russell. Inventors of the Modern Computer. New York Times Company, 1997.
Graetz, J. M.. "The Origin of Spacewar!" Creative Computing.August (1981).
Margush, Tim. Computer Architecture. Akron, Ohio: University of Akron, 2006.
Graetz, J. M.. The Origin of Spacewar. Vol. 2009. Morris Plains, NJ: Creative Computing, 1981.