When I first signed up for the Freshmen Seminar: A Videogame Canon, I thought that my prior knowledge in gaming made me an expert. Yet I was sadly mistaken. I had researched games when it came to if I wanted to buy them but I had never looked into the history of a videogame. The “cannon” list showed a bunch of games that for one I had never heard of or even thought had existed. Prior to being in this class, my knowledge of gaming history went back to Pokémon and Tetris. But I soon learned that the history of gaming expanded from one of the oldest games Pong and Tennis for Two.
My understanding of video games was much appreciated with the help of learning the history and development to the games we have now. With everything that I learned I can say that when I played a game for this class that I utilized what we learned while playing them. Every game that I play is hard to just play for the fun of it because now when I play I am analyzing and interpreting the game as text.
This class was an enjoyable experience into the working of what constitutes as a videogame. The way this class has the way I view games has made me less interested in playing games for fun. In my past games used to be for amusement and just for the fun of it, but lately every time I play a game it gets boring and I keep over analyzing.