truplaya_mtl's blog

When I tell someone I’m taking A Videogame Canon, they’re surprised the subject is even offered. Depending on the age group, they may tell me how envious they are I get credit for playing videogames. Then they ask me: “What do you guys do in there?”


Because of the Internet, downloadable content has emerged and revolutionized the way we play games. Instead of being stuck with the features already on the disc, gamers can extend their play by downloading new, updated pieces of the game. For example, Need for Speed: Shift has its first pack of DLC, which features more cars and will allow co-op play. Rock Band also gets a lot of additional content, offering new downloadable songs. DLC has certainly changed the way we see our games, allowing us to choose what we can play. Generally, we consider DLC a positive addition to any game.



Be it the dainty Princess Peach or the iconic Laura Croft, gamers are used to viewing female characters through exaggerated clichés of the way our culture views women. More often than not, women are seen in games for their sexuality, no matter what role they play. The issue is the way women are objectified in the real world, and this is easily transferred into video games.

Even when the female is the playable character, we see signs of this stereotype. And not just in Tomb Raider, other games feature the sexy protagonist: Nariko, Ada Wong, Chun Li… all of these characters are over sexualized. I mean, I understand the idea of the “strong and beautiful”, but it seems that even this doesn’t lift the underlying meaning of their appearances.

Not only do these women symbolize sexuality, but the “damsel in distress” characters represent it as well. For example, Princess Peach of the Mushroom Kingdom. Mario does all that work to rescue her, and for what? A kiss at the end. She is the reward for defeating Bowser, saving the world, or whatever you want to call it. To put it simply, Mario did everything to get to Peach – his goal was to get the girl. The princess was the trophy… once again, an object.


After rereading my previous blog entries, I see that my blogs aren’t very blog-like. It seems I took the journalistic approach when writing. This isn’t necessarily a bad thing, it just doesn’t prove a point. Blogs are about opinionated responses, and my entries seem to be neutral. Instead of taking a stance on the topic, I should voice my opinion more instead of just reporting on the issue. Then my analysis will have a greater impact on my readers.

I was surprised to see how my blog writing has changed, not just over these few weeks, but over the years. I used to keep a blog a few years ago, and those entries were very energetic and passionate about the topic, and they seemed to ramble very easily. These I have written recently are more concise, but they lack the energy my past work used to have. Hopefully I’ll be able to incorporate the best from both of these.



We’re all used to the console wars and debating about graphics versus gameplay. The Nintendo Wii was considered the underdog when it came to power and graphic capabilities, but no one could deny that its amazing Wiimote was worth looking at. But with all its success and popularity, it was a matter of time before there would be more like it. It turns out this revolutionary way of play is making its way across platforms. 


 

Has Nintendo forgotten about all the hardcore gamers? This was most likely my greatest fear when the Nintendo Wii launched, way back in November 2006, when the next-gen console wars had technically begun. Nintendo bowled over its competitors with sheer numbers, moving twice as many units as Microsoft and Sony, especially during the holiday seasons. Both the DS and Wii are like money printing machines, and much of this success can be attributed to the masses of casual gamers taking sudden interest.  


When we hear the words, “video game,” it is normal to think of mindless entertainment. This is the reputation they’ve earned... but you’d be surprised to learn what games can teach you.

Ask anyone, and they’ll tell you video games are basically a form of amusement. Even though this is true, there’s still a lot more that goes into the definition. Every game possesses an educational element that actually teaches the players at the same time as entertain.